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Daniela Restrepo
Rigger & Character FX
I’m currently at Wildbrain working as rigger in the first season of Go,
Dog. Go! creating rigs for 3D assets (characters, props, sets, etc.) to
achieve the intended animation performance.
I’ve worked at MPC on the projects like Call of the wild, delivering high
quality cloth, fur and skin deformation for hero and crowd creatures.
I have also worked as a freelancer creating rigs and grooming for all
kind of characters.
I also have research experience and production of audiovisual products in all stages of development.
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